Javascript required
Skip to content Skip to sidebar Skip to footer

How to Upload an Adobe Animation Into Youtube

Animate provides several methods by which you can incorporate video into your Animate document and play it back for users.

Before y'all brainstorm

Before you beginning working with video in Animate, information technology is important to understand the post-obit information:

  • Animate can only play specific video formats.

    These include FLV, F4V, and MPEG video. For instructions on converting video in other formats, encounter Create video for employ in Animate.

  • Utilize the separate Adobe Media Encoder application (included with Animate) to convert other video formats to F4V. For instructions, see Create video for utilise in Animate.

  • There are different ways of adding video to Animate, each with advantages in different situations. Come across beneath for a list of these methods.

  • Breathing includes a Video Import Wizard that opens when you cull File > Import > Import Video.

  • Using the FLVPlayback component is the simplest way to quickly get video playing in a Animate file.

    For instructions, see Progressively download video using a spider web server.

Methods for using video in Breathing

Y'all tin utilise video in Animate in different means:

  • Progressive download from a web server

    This method keeps the video file external to the Animate file and the resulting SWF file. This keeps the SWF file size small. This is the about mutual method of using video in Breathing.

  • Stream video using Adobe Media Server.

    This method also keeps the video file external to your Animate file. Adobe Media Streaming Server gives y'all secure protection of your video content in addition to a smooth streaming playback experience.

  • Embed video data directly inside a Animate file

    This method results in very big Animate files, and is but recommended for short video clips. For instructions, see Embed video within an Animate file.

Progressively download video using a web server

Progressive downloading lets yous use either the FLVPlayback component or ActionScript that you write to load and play back external FLV or F4V files in a SWF file at runtime.

Because the video file is kept external to the other Animate content, it's relatively easy to update video content without republishing the SWF file.

Progressive downloading provides the post-obit advantages over embedding video in the Timeline:

  • During authoring, you can publish only your SWF file to preview or exam part or all of your Animate content. This results in faster preview times and quicker turnaround on iterative experimentation.

  • During playback, video begins playing equally soon as the first segment of video is downloaded and cached to the local estimator's deejay drive.

  • At runtime, video files are loaded by Flash Player from the reckoner's disk drive into the SWF file, with no limitation on video file size or elapsing. No audio synchronization bug or memory restrictions exist.

  • The frame rate of the video file can be different from the frame rate of the SWF file, assuasive for greater flexibility in authoring Animate content.

Import video for progressive download

Yous can import a video file that is stored locally on your computer, and so upload the video file to a server after importing information technology to your FLA file. In Animate, when you import video for progressive download, you are really adding simply a reference to the video file. Animate uses the reference to notice the video file on your local computer or on a web server.

You can likewise import a video file that is already uploaded to a standard web server, an Adobe Media Server (AMS), or Flash Video Streaming Service (FVSS).

  1. Select File > Import > Import Video to import the video clip into the current Animate document.

    Select video window

    Select video window
  2. Select the video clip to import. Yous can select either a video clip located on your local reckoner, or enter the URL of a video already uploaded to a web server or Adobe Media Server.

    • To import video located on your local figurer, select Load external video with playback component.

    • To import video already deployed to a web server, Adobe Media Server, or Flash Video Streaming Service, select Already deployed to a web server, Wink Video Streaming Service, or Stream From Adobe Media Server, and enter the URL of the video clip.

     The URL for a video clip located on a web server volition utilise the http communication protocol. The URL for a video clip located on a Adobe Media Server or Flash Streaming Service will utilize the RTMP communication protocol.

  3. Select a skin for your video clip.

    Select the skin for video clip

    Select the skin for video clip

    You can choose to:

    • Not utilize a skin with the FLVPlayback component by selecting None.
    • Select ane of the predefined FLVPlayback component skins. Animate copies the skin into the same binder as the FLA file.

     FLVPlayback component skins are slightly different depending on whether you are creating an AS2- or AS3-based Animate certificate.

    • Select a custom skin of your own design by inbound the URL of the peel on the spider web server.

     If you lot cull to utilise a custom pare invoked from a remote location, then alive preview will not be bachelor for the video on Stage.

  4. The Video Import Wizard creates an FLVPlayback video component on the Stage that you can use to examination video playback locally. When y'all finish creating your Animate document and want to deploy the SWF file and video prune, upload the post-obit assets to the web server or Adobe Media Server hosting your video:

    • If you are using a local copy of the video clip, upload the video clip (which is located in the same binder as the source video clip y'all selected with a .flv extension).

     Breathing uses a relative path to point to the FLV or F4V file (relative to the SWF file), letting yous use the same directory construction locally that you use on the server. If the video was previously deployed to your FMS or the FVSS hosting your video, y'all can skip this footstep.

    • The video skin (if you chose to use a skin)

      To use a predefined pare, Animate copies the peel into the same folder as the FLA file.

    • The FLVPlayback component

      To edit the FLVPlayback component's URL field to that of the web server or Adobe Media Server that you are uploading the video to, use the Component inspector (Windows > Component inspector) to edit the contentPath parameter.

Adobe Media Server streams media in real-time to Flash Thespian and AIR. Adobe Media Server uses bandwidth detection to evangelize video or sound content based on the user's available bandwidth.

Streaming video with Adobe Media Server provides the following advantages over embedded and progressively downloaded video:

  • Video playback starts sooner than it does using other methods of incorporating video.

  • Streaming uses less of the client's memory and disk space, because the clients don't demand to download the entire file.

  • Network resource are used more than efficiently, because only the parts of the video that are viewed are sent to the client.

  • Delivery of media is more than secure, because media is not saved to the client's cache when streamed.

  • Streaming video provides meliorate tracking, reporting, and logging ability.

  • Streaming lets you evangelize live video and audio presentations, or capture video from a web cam or digital video camera.

  • Adobe Media Server enables multiway and multiuser streaming for video conversation, video messaging, and video conferencing applications.

  • By using server-side scripting to control video and audio streams, yous can create server-side play lists, synchronized streams, and more intelligent delivery options based on the client's connexion speed.

To acquire more most Adobe Media Server, meet www.adobe.com/go/flash_media_server.

To learn more about Wink Video Streaming Service, see world wide web.adobe.com/become/learn_fvss_en.

Embed a video file within a Breathing file

When y'all embed a video file, all of the video file data is added to the Animate file. This results in a much larger Breathing file and subsequent SWF file. The video is placed in the Timeline where you can run into the private video frames represented in the Timeline frames. Considering each video frame is represented by a frame in the Timeline, the frame rate of the video clip and the SWF file must exist prepare to the aforementioned rate. If you employ different frame rates for the SWF file and the embedded video clip, video playback is inconsistent.

Note: To employ variable frame rates, stream the video using either progressive downloading or Adobe Media Server. When yous import video files using either of these methods, the FLV or F4V files are self-contained and run at a frame charge per unit divide from that of all other timeline frame rates included in the SWF file.

Embedded video works best for smaller video clips, with a playback time of less than 10 seconds. If y'all are using video clips with longer playback times, consider using progressively downloaded video, or streaming video using Adobe Media Server.

The limitations of embedded video include:

  • You might run into problems if the resulting SWF files get excessively large. Wink Thespian reserves a lot of memory when downloading and attempting to play big SWF files with embedded video, which can crusade Flash Player to fail.

  • Longer video files (over 10 seconds long) often accept synchronization issues between the video and audio portions of a video clip. Over fourth dimension, the audio rails begins playing out of sequence with the video, causing a less than desirable viewing experience.

  • To play a video embedded in a SWF file, the entire video file must be downloaded before the video starts to play. If you embed an excessively big video file, it might have a long time for the SWF file to download in its entirety and for playback to start.

  • After a video clip is imported, information technology cannot be edited. Instead, yous must re-edit and re-import the video file.

  • When publishing your SWF file via the web, the entire video must be downloaded to the viewer's estimator before video playback can brainstorm.

  • At runtime, the entire video must fit into the local memory of the playback computer.

  • The length of an imported video file cannot exceed 16000 frames.

  • The video frame rate and Animate Timeline frame rate must be the same. Set the frame charge per unit of your Breathing file to match the frame rate of the embedded video.

You can preview frames of an embedded video past dragging the playhead along the Timeline (scrubbing). Note that the video sound track does not play dorsum during scrubbing. To preview the video with sound, use the Test Motion-picture show command.

Embedding a video within a Animate file

  1. Select File > Import > Import Video to import the video clip into the current Animate document.

  2. Select ane of the following options:

    Load external video with playback component: Imports the video and creates an instance of the FLVPlayback component to control video playback.

    Embed FLV in SWF and play in timeline : Embeds the FLV into the Breathing document and places it in the timeline.

    Embed H.264 videos in timeline : Embeds H.264 videos into the Animate certificate. When y'all import a video using this choice, it is placed on the stage to be used as a guide for your animation at design time. Frames from the video are rendered on the stage as y'all scrub through or play the timeline. The audio for the relevant frames is also played back.

    When you try to publish your FLA file with H264 video content on a layer that is neither a guide layer nor a hidden layer, a warning is shown if the platform you are publishing to does not back up embedded H.264 videos.

  3. Click Browse and select the video file from your computer and click Next.

    Optional: If you lot have Adobe Media Encoder installed on your computer and you desire to convert the video to another format using AME, click Convert video.

  4. Choose the symbol type with which to embed the video.

    Choose the symbol type

    Choose the symbol type

    Embedded Video

    If you lot're using the video clip for linear playback in the Timeline, importing the video into the Timeline is the well-nigh advisable method.

    Movie Clip

    A all-time practice is to identify video within a movie prune instance, because you have the most command over the content. The video's Timeline plays independently from the main Timeline. You lot do non have to extend your main Timeline by many frames to accommodate the video, which tin can make working with your FLA file difficult.

    Graphic

    When you lot embed a video clip as a grapheme, you cannot interact with the video using ActionScript (typically you use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline).

  5. Import the video prune directly onto the Phase (and the Timeline) or as a library item.

    By default, Animate places the video y'all import on the Phase. To import into the library simply, deselect Place Example on Phase.

    If you lot're creating a uncomplicated video presentation with linear narration and little to no interaction, accept the default setting and import the video to the Stage. To create a more dynamic presentation, work with multiple video clips, or add together dynamic transitions or other elements using ActionScript, import the video into the library. Afterward a video clip is in the library, customize it by converting it into a MovieClip object that you can more hands control with ActionScript.

    By default, Animate expands the Timeline to accommodate the playback length of the video prune you are embedding.

    If the video file contains audio that you don't want to import, deselect Include audio.

  6. Click Next. Review the confirmation messages and click Finish.

    The Video Import sorcerer embeds the video into the SWF file. The video appears either on the Stage or in the library depending on the embedding options you chose.

    Finish video import dialog

    Cease video import dialog
  7. In the Property inspector (Window > Backdrop), give the video prune an instance proper name, and brand any modifications to the video clip's properties.

    Video clip instance name

    Video clip instance proper noun

Import video files into the library

To import FLV, F4V, or H.264 videos, use the Import > Import Video or Import to Library commands.

To create your own video player, which dynamically loads FLV or F4V files from an external source, place your video inside a picture show clip symbol. When yous load FLV or F4V files dynamically, suit the dimensions of the movie prune to lucifer the actual dimension of the video file and scale the video by scaling the flick clip.

 A best practice is to place video inside a movie clip instance, which gives you the most control over the content. The video's Timeline plays independently from the main Timeline. You exercise non take to extend your principal Timeline by many frames to adapt the video, which can make working with your FLA file difficult.

  1. To import an FLV, SWF, or H.264 video file into the library, do one of the following:

    • Select File > Import > Import To Library.

    • Select whatsoever existing video clip in the Library Panel, and select Backdrop from the Library Panel card. Yous can besides rght-click on the video file and choose Properties in the pop-upwardly menu. Click Import. Locate the file to import, and click Open.

    Import to library option

    Import to library option

Change the properties of a video clip

You lot can change properties for an example of an embedded video clip on the Stage, assign the case an instance proper noun, and alter its width, height, and position on the Phase using the Property inspector. You tin also swap an instance of a video prune—assign a different symbol to an instance of a video clip. Assigning a different symbol to an instance displays a unlike instance on the Phase but leaves all the other case backdrop (such as dimensions and registration bespeak) intact.

In the Video Properties dialog box, yous can do the following:

  • View information virtually an imported video clip, including its proper noun, path, creation appointment, pixel dimensions, length, and file size

  • Change the video clip name

  • Update the video clip if you change it in an external editor

  • Import an FLV or F4V file to replace the selected clip

  • Export a video clip as an FLV or F4V file

Change video case properties in the Holding inspector

  1. Select an instance of an embedded or linked video clip on the Phase.

  2. Select Window > Backdrop, and do whatever of the following:

    • Enter an instance proper noun in the Name text field on the left side of the Holding inspector.

    • Enter values for W and H to alter the dimensions of the video instance.

    • Enter values for X and Y to change the position of the upper-left corner of the instance on the Stage.

    • Click Bandy. Select a video prune to replace the clip currently assigned to the example.

    Yous can bandy an embedded video clip only with another embedded video clip, and you can swap a linked video clip simply with some other linked video clip.

View video clip properties in the Video Properties dialog box

  1. Select a video prune in the Library Panel.

  2. Select Properties from the Library Panel menu, or click the Properties button located at the lesser of the Library Panel. The Video Properties dialog box is displayed.

Assign a new name to, update, or replace a video

  1. Select the video clip in the Library Console and select Properties from the Library Panel menu.

    • To assign a new name, enter the proper name in the Name text field.

    • To update a video, navigate to the updated video file and click Open.

    • To replace a video, click Import, navigate to the FLV, F4V, or H.264 file to replace the current clip, and click Open up.

Command video playback using the Timeline

To command playback of an embedded video file, control the Timeline that contains the video. For instance, to pause a video playing on the main Timeline, you would call a stop() action that targets that Timeline. Similarly, you lot can command a video object in a movie clip symbol past controlling the playback of that symbol's Timeline.

Yous tin can utilise the following actions to imported video objects in movie clips: goTo, play, stop, toggleHighQuality, stopAllSounds, getURL, FScommand, loadMovie, unloadMovie, ifFrameLoaded, and onMouseEvent. To use deportment to a Video object, beginning convert the Video object to a movie prune.

To show a live video stream from a camera, apply ActionScript. Get-go, identify a Video object on the Stage, select New Video from the Library Panel menu. To attach the video stream to the Video object, use Video.attachVideo.

See also Video and attachVideo (Video.attachVideo method) in the ActionScript 2.0 Linguistic communication Reference, and fl.video in the ActionScript 3.0 Language Reference.

Update an embedded video after editing its source file

  1. Select the video prune in the Library Console.

  2. Select Properties and click Update.

    The embedded video clip is updated with the edited file. The pinch settings you selected when you first imported the video are reapplied to the updated prune.

eggerejast1950.blogspot.com

Source: https://helpx.adobe.com/animate/using/add-video.html